Cadian battle group1/31/2024 ![]() If you worry about skimmers and flyers, I would take one Hydra Squadron to give you AA, a full Basilisk battery and a Manticore is a lot of firepower with the combination of the orders. The Armored and Artillery Combo favors a sit back and shoot and hope you cause enough damage to take objectives. So I would choose between the Assault Company or the Artillery Company and fill it and the Armored Company out a little more and save enough to throw the Psykana Division in to buff. Its really hard to fit multiple of the really good Auxilary choices in though. Another good choice for either the Infantry or Armored build is the Psykana Division, its very cheap at 255 base and gives lots of divination options or other powers, but really divination is the ole reliable to buff your tanks or infantry. Now to supplement this, I feel the Assault company fits in great with Obsec vets to take critical objectives quickly and act as a mobile fire base to clear units coming to punch your tanks, and if you have enough pts, an Artillery Company after that. You don't need to be completely base but watch your pts here. Armored Companies just scream fun, and if you have lots of leman russes lying around, go for it.įor an Armored list, I feel the better way to go is a minimum Tank Commander for Command Choice, and the Armored Company relatively minimal meaning don't max it out all the way. So think how you want to get your forces to work together and choose optimal choices to supplement your list. So really the hard part is fitting these pieces together without getting Apoc sized. ![]() The rest are Auxiliary choices, you can take a Emperors Shield Platoon, normal Infantry Platoon, Super-Heavy Support Element, Emperors Blade Assault Company, Emperors Spear Aerial Company, Ogryn Auxilla, Emperors Wrath Artillery Company, Emperors Talon Recon Company, Psykana Division, and Militarum Tempestus Platoon. Now the infantry build can be done, but it has to be done more carefully as it starts stacking pts up quick leaving very little room. Most are going to go armored, and you should. So if you think you are cramming a lot into this detachment, think again. They cost 1005 and 720 pts minimum respectively. You have 2 Core choices, an Emperors Shield Infantry Company, and an Emperors Fist Armored Company. Sharpshooters, models from this detachment reroll 1s to-hit when shooting lasguns or hot shot lasguns. Battle Group Vox Net, when an officer from the detachment issues an order to a unit from this detachment it rolls 3D6 and discards the highest, so you get a nice buff to passing orders. High Command gives every Company Commander part of a Battle Group Command the ability to issue up to 3 orders each turn and can issue orders to units from this detachment within 24" instead of 12". How its worded, you can only take what is specifically listed, Formation or Unit, if its not listed it overrides the codex rules. Restriction wise, no models not specifically listed in the formations and choices can be taken in this detachment, meaning that if you want to take priests, you are going to have to take a second detachment to get them in. 0-1 Lord commissars can be taken as part of the Command choice. Trust me it will be hard to fill this out as you will soon see.Ĭommand Choices are 1 Company Command Squad or 1 Tank Commander, either can upgrade to Cadian Special Characters as normal. So you take 1 Command, and 2 Core, you can take 6 Auxiliary. For every Command, you get 0-3 Core Choices, for every Core 0-3 Auxiliary. ![]() The Group must include at least one Command choice, note there is no restrictions on how many Command choices you take, but there isn't really much bonus for taking more than 2 as you are going to run out of pts long before you need to unlock more Core and Auxiliary choices. ![]() The Battle Group is broken up into Command Choices, Core Choices, and Auxiliary Choices. There is a cadain warlord table and heirlooms, which both are good, but again I will go over that later. You can't take yarrick anyways though due to how the battle group is laid out, and the other special characters aren't much of a loss. Short of it is that you cannot take any non cadian special characters, so that leaves you with Pask, Creed, and Kell. So next up from the Mont'ka campaign book is the Cadian Battle Group detachment, it is also a Cadian Detachment, which I will go over in another post. ![]()
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